![]() PE is also troubled by a lot of useless doctrine abilities which must be avoided at all costs. A lot of PE units are hard counters that can be hard countered themselves. You need doctrine choices to compliment each other as PE is a lot less flexible than people seem to think. Both players need to talk constantly, but the support played needs to keep the other player aware of where their attention is needed.First of all, double PE is all about good unit selection and doctrine choice. Don't try to play dual Panzer Elite without them. Microphones combined with either Ventrillo or TeamSpeak are essential. It is impossible to have two aggressive players or two passive players and still be successful. However, this strategy will not work without both of these players working as described and as a team. Panzer Elite strategy is not bound by MG42s, PaKs, or any other staple of Wehrmacht play. Remember, the Panzer Elite are far more mobile than allies and is also capable of attacking from any direction with most combat units. Thinking in two dimensions is the fatal flaw of most dual Panzer Elite teams. It’s not only easier to destroy a US player’s base, but it is actually a bigger blow to the Allied team. If the British player is dug in too well then charge the US player’s base and destroy it instead. The 88 and Jadgpanther should be enough to destroy the British and US player. ![]() The mid-game goal, unless victory is in sight, will be to stake out territory for the 88mm FlaK 36 (also known as simply the 88). This defensive line should constantly be fighting at max range, trying to keep the allies from taking territory. ![]() If victory has not been achieved by this stage, pull back and form a defensive line. ![]()
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